Bard Skills in Lost Ark are the Skills that the Bard uses to attack, support, or face down Enemies in Arkesia. Each class has a set of Skills that can also be leveled up. Moreover, Skills also feature a Tripod System with certain Effects that players can unlock and level up to upgrade Skills.
All Bard Skills in Lost Ark

Sound Shock
Allows you to pull the strings of the harp to fire an orb of light that explodes on impact, inflicting
334 Damage to the target and nearby foes.

Dissonance
Causes a clash of musical notes at the target location, inflicting
56 Damage every
0.5s for
5s and reducing Move Speed by
60% for
1s.

Sound Wave
Allows you to summon a beautiful melody to inflict
70 Damage and push foes away.

Stigma
Allows you to cast a Stigma at the target location. The Stigma lasts for
4s. attacking foes for
175 Damage every
0.7s. Max of 5 times. Stigma's Damage
+12.5% the faster it pulses.

Conviction Core
Allows you to summon 3 Cores to protect yourself for
10s. The Cores explode when there is a foe within
4 meters, inflicting
220 Damage.

Rhapsody of Light
Allows you to summon beautiful sound waves at the target location, inflicting
395 [Holy] Damage every
1.5s 3 times. Challenging will be canceled if you move.

Wind of Music
Allows you to call forth a fierce wind that inflicts
130 Damage. Pushing foes. It will then spread wide to inflict
196 Damage on foes in an additional
1 meter radius.

Sonic Vibration
Allows you to lift foes at the target location, inflicting
336 Damage, and then slam them back onto the ground, inflicting
842 Damage. This skill's melody lingers for
3s. inflicting
126 Damage
4 times.

Rhythm Buckshot
Allows you to pull the string of the harp to blow up the musical note, inflicting
557 Damage and knocking foes away.

Soundholic
Allows you to shoot a blinding ray of light for
3s. attacking foes
10 times to inflict
83 Damage every
0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.

Prelude of Storm
Allows you to play a powerful tune to call forth a storm that inflicts
474 Damage and stuns foes for
3s.

Heavenly Tune
Allows you to inflict
415 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius
+3.5% and MP Recovery Speed
+12% for
8s.

Note Bundle
Allows you to cast a group of musical notes that travels at a low speed while continuously inflicting
86 Damage and Move Speed
-40% for s.
The musical notes can hit the same foe up to 84 times.

Prelude of Death
Plays the Prelude of Death to attack nearby foes. inflicting
316 Damage 2 times, inflicting Death's End on them, a debuff that expires after
3s. causing
210 additional Damage. For each stack of Death's End. Move Speed
-20% up to
40% and Damage upon expiration
+50%.

Harp of Rhythm
Allows you to summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts
202 Damage to foes within a
14 meter radius.

March
Plays the harp, summoning musical notes every
1s. They follow the closest foe, inflicting
100 Damage. Move Speed
-50% for
2s.
Bard Awakening Skills

Symphonia
Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.

Oratorio
Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.
Quick Search of all Bard Skills
The table is also sortable! Click on the header to sort it as you see fit.
Note: The values listed below are reflective of Skills at Skill Lv. 1 and do not take into account bonuses gained from equipment and character stats.
Name |
CD |
Cost |
Effect |
Lvl |
---|---|---|---|---|
|
6s | 61 MP | Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 334 Damage to the target and nearby foes. | 10 |
|
8s | 67 MP | Cause a clash of musical notes at the target location, inflicting 56 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. | 10 |
|
8s | 67 MP | Summon a beautiful melody to inflict 70 Damage and push foes away. Stagger: Low |
10 |
|
16s | 91 MP | Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 175 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5% the faster it pulses. Stagger: Mid Super Armor: Paralysis Immunity |
10 |
|
20s | 101 MP | Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 220 Damage. | 10 |
|
24s | 110 MP | Summon beautiful sound waves at the target location, inflicting 395 [Holy] Damage every 1.5s 3 times. Challenging will be canceled if you move. Weak Point: Lv. 1 Super Armor: Paralysis Immunity |
10 |
|
18s | 96 MP | Call forth a fierce wind that inflicts 130 Damage. Pushing foes. It will then spread wide to inflict 196 Damage on foes in an additional 1 meter radius. Attack type: Back Attack Super Armor: Paralysis Immunity |
12 |
|
24s | 110 MP | Lift foes at the target location, inflicting 336 Damage, and then slam them back onto the ground, inflicting 842 Damage. This skill's melody lingers for 3s. inflicting 126 Damage 4 times. Weak Point: Lv. 2 Stagger: Mid Super Armor: Paralysis Immunity |
14 |
|
16s | 91 MP | Pull the string of the harp to blow up the musical note, inflicting 557 Damage and knocking foes away. Weak Point: Lv. 1 Stagger: Low Attack type: Frontal Attack Counter: Yes |
16 |
|
24s | 110 MP | Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 83 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move. Stagger: Mid Attack type: Back Attack Super Armor: Paralysis Immunity |
18 |
|
16s | 91 MP | Play a powerful tune to call forth a storm that inflicts 474 Damage and stuns foes for 3s. Attack type: Back Attack |
20 |
|
30s | 123 MP | Inflict 415 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s. Attack type: Back Attack |
24 |
|
12s | 80 MP | Cast a group of musical notes that travels at a low speed while continuously inflicting 58 Damage and Move Speed -40% for ??s. The musical notes can hit the same foe up to 84 times. | 28 |
|
24s | 110 MP | Play the Prelude of Death to attack nearby foes. inflicting 316 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s. causing 210 additional Damage. For each stack of Death's End. Move Speed -20% up to 40% and Damage upon expiration +50%. Stagger: Low Attack type: Back Attack Super Armor: Paralysis Immunity |
32 |
|
24s | 110 MP | Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 202 Damage to foes within a 14 meter radius. | 36 |
|
20s | 101 MP | Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 100 Damage. Move Speed -50% for 2s. Super Armor: Paralysis Immunity |
40 |
|
30s | 123 MP | Play the harp. Damage to all party members within a 24-meter radius -20% for 8s. | 50 |
(Awakening Skill) |
300s | 1 Chaos Shard | Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble. |
50 |
(Awakening Skill) |
300s | 1 Chaos Shard | Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s. |
50 |
"Stigma's Damage +12.5% the faster it pulses"
What does that mean? How does Stigma pulse faster?
0
+10
-1