Bard Skills in Lost Ark are the Skills that the Bard uses to attack, support, or face down Enemies in Arkesia. Each class has a set of Skills that can also be leveled up. Moreover, Skills also feature a Tripod System with certain Effects that players can unlock and level up to upgrade Skills.

 

All Bard Skills in Lost Ark

Bard Skills List
Bard Skills Comparison Table

 

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Sound Shock

Allows you to pull the strings of the harp to fire an orb of light that explodes on impact, inflicting  334 Damage to the target and nearby foes.

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Dissonance

Causes a clash of musical notes at the target location, inflicting  56 Damage every  0.5s for  5s and reducing Move Speed by  60% for  1s.
 

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Sound Wave

Allows you to summon a beautiful melody to inflict  70 Damage and push foes away.

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Stigma

Allows you to cast a Stigma at the target location. The Stigma lasts for  4s. attacking foes for  175 Damage every  0.7s. Max of 5 times. Stigma's Damage  +12.5% the faster it pulses.
 

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Conviction Core

Allows you to summon 3 Cores to protect yourself for  10s. The Cores explode when there is a foe within  4 meters, inflicting  220 Damage.

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Rhapsody of Light

Allows you to summon beautiful sound waves at the target location, inflicting  395 [Holy] Damage every  1.5s 3 times. Challenging will be canceled if you move.
 

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Wind of Music

Allows you to call forth a fierce wind that inflicts  130 Damage. Pushing foes. It will then spread wide to inflict  196 Damage on foes in an additional 1 meter radius.

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Sonic Vibration

Allows you to lift foes at the target location, inflicting  336 Damage, and then slam them back onto the ground, inflicting  842 Damage. This skill's melody lingers for  3s. inflicting  126 Damage  4 times.
 

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Rhythm Buckshot

Allows you to pull the string of the harp to blow up the musical note, inflicting  557 Damage and knocking foes away.

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Soundholic

Allows you to shoot a blinding ray of light for  3s. attacking foes  10 times to inflict  83 Damage every  0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
 

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Prelude of Storm

Allows you to play a powerful tune to call forth a storm that inflicts  474 Damage and stuns foes for 3s.

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Heavenly Tune

Allows you to inflict  415 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius  +3.5% and MP Recovery Speed  +12% for 8s.
 

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Note Bundle

Allows you to cast a group of musical notes that travels at a low speed while continuously inflicting  86 Damage and Move Speed  -40% for s. The musical notes can hit the same foe up to 84 times.

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Prelude of Death

Plays the Prelude of Death to attack nearby foes. inflicting  316 Damage 2 times, inflicting Death's End on them, a debuff that expires after  3s. causing  210 additional Damage. For each stack of Death's End. Move Speed  -20% up to  40% and Damage upon expiration  +50%.
 

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Harp of Rhythm

Allows you to summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts  202 Damage to foes within a  14 meter radius.

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March

Plays the harp, summoning musical notes every  1s. They follow the closest foe, inflicting  100 Damage. Move Speed  -50% for  2s.

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Guardian Tune

Play the harp. Damage to all party members within a 24-meter radius - 20% for 8s.

 

 

Bard Awakening Skills

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Symphonia

Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.

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Oratorio

Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.

Quick Search of all Bard Skills 

The table is also sortable! Click on the header to sort it as you see fit.

Note: The values listed below are reflective of Skills at Skill Lv. 1 and do not take into account bonuses gained from equipment and character stats.

 

Name

CD

Cost

Effect

Lvl

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Sound Shock

6s 61 MP Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 334 Damage to the target and nearby foes. 10

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Dissonance

8s 67 MP Cause a clash of musical notes at the target location, inflicting 56 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. 10

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Sound Wave

8s 67 MP Summon a beautiful melody to inflict 70 Damage and push foes away.
Stagger: Low
10

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Stigma

16s 91 MP Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 175 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5% the faster it pulses.
Stagger: Mid
Super Armor: Paralysis Immunity
10

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Conviction Core

20s 101 MP Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 220 Damage. 10

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Rhapsody of Light

24s 110 MP Summon beautiful sound waves at the target location, inflicting 395 [Holy] Damage every 1.5s 3 times. Challenging will be canceled if you move.
Weak Point: Lv. 1
Super Armor: Paralysis Immunity
10

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Wind of Music

18s 96 MP Call forth a fierce wind that inflicts 130 Damage. Pushing foes. It will then spread wide to inflict 196 Damage on foes in an additional 1 meter radius.
Attack type: Back Attack
Super Armor: Paralysis Immunity
12

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Sonic Vibration

24s 110 MP Lift foes at the target location, inflicting 336 Damage, and then slam them back onto the ground, inflicting 842 Damage. This skill's melody lingers for 3s. inflicting 126 Damage 4 times.
Weak Point: Lv. 2
Stagger: Mid
Super Armor: Paralysis Immunity
14

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Rythm Buckshot

16s 91 MP Pull the string of the harp to blow up the musical note, inflicting 557 Damage and knocking foes away.
Weak Point: Lv. 1
Stagger: Low
Attack type: Frontal Attack
Counter: Yes
16

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Soundholic

24s 110 MP Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 83 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
Stagger: Mid
Attack type: Back Attack
Super Armor: Paralysis Immunity
18

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Prelude of Storm

16s 91 MP Play a powerful tune to call forth a storm that inflicts 474 Damage and stuns foes for 3s.
Attack type: Back Attack
20

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Heavenly Tune

30s 123 MP Inflict 415 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.
Attack type: Back Attack
24

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Note Bundle

12s 80 MP Cast a group of musical notes that travels at a low speed while continuously inflicting 58 Damage and Move Speed -40% for ??s. The musical notes can hit the same foe up to 84 times. 28

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Prelude of Death

24s 110 MP Play the Prelude of Death to attack nearby foes. inflicting 316 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s. causing 210 additional Damage. For each stack of Death's End. Move Speed -20% up to 40% and Damage upon expiration +50%.
Stagger: Low
Attack type: Back Attack
Super Armor: Paralysis Immunity
32

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Harp of Rythm

24s 110 MP Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 202 Damage to foes within a 14 meter radius. 36

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March

20s 101 MP Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 100 Damage. Move Speed -50% for 2s.
Super Armor: Paralysis Immunity
40

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Guardian Tune

30s 123 MP Play the harp. Damage to all party members within a 24-meter radius -20% for 8s. 50

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Symphonia

(Awakening Skill)

300s 1 Chaos Shard

Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.
Stagger: Mid
Super Armor: Push Immunity, Debuff Immunity

50

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Oratorio

(Awakening Skill)

300s 1 Chaos Shard

Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.
Stagger: Mid
Super Armor: Push Immunity, Debuff Immunity

50

 

 




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