Hildebrandt Palace

Dungeon

Abyss Dungeon Map

hildebrandt palace full map abyss dungeons lost ark wiki guide 300px

Entry Requirement Level 50
Item Level 460
Tier 1
Players 4
Location Phantom Palace

Quests

  • A Lying Reflection
  • Phantasm Face-off

Bosses

  • Phantom Legion Queen
  • Brelshaza

Hildebrandt Palace is a Abyss Dungeon in Lost ArkHildebrandt Palace Entry Requirements are Level 50 for your Character and Item Level 460. Abyss Dungeons are unlocked after completing the Waiting and Leaving Quest in the Northern Vern area from the Blue World Quest line. They can be accessed through the group finder or by visiting the shrine in main cities. Hildebrandt Palace must be played with a party of 4 players. A character can only run each Abyss Dungeon 3 times a week.

 

It's not easy to walk the line between reality and fiction
But you have to do it to defeat Aurelsud

 

Lost Ark: Hildebrandt Palace Guide

This Dungeon is a linear path, all enemies must be cleared to advance into the boss areas. The second boss of this dungeon has 2 phases after defeating them in their first phase the boss will move to a second location with a reset health bar and new mechanics. Each boss of this dungeon will have special phases that players will have to work through. This dungeon only has 1 full party wipe mechanic that is a stagger check in the final phase of the second boss, this attack happens twice. The other mechanics can lead to high and lethal amounts of damage but are not direct party wipes.

hildebrandt palace boss entry cinematic abyss dungeons lost ark wiki guide 300px

Boss Key Mechanics:
The first boss will teleport to the middle of the map at 8 and 5 health bars remaining and the camera will zoom out. Mirrors will appear on the edges of the room and a lethal wave attack will spawn in on one side of the map and travel to the other. Players will have to use the mirrors to teleport themselves behind the wave as the wave moves across the screen. There will be 2 waves each time, one from each side of the map.

The second boss comes with 2 phases and 2 maps. In the first phase the boss will start their main mechanic at 15 and 8 health bars remaining. This boss will teleport to the middle of the map and then the floor of the battlefield will tilt and giant boulders will start rolling down. The boulders will knock players up when they make contact and knock players towards the bottom of the battlefield where large spinning blades wait to deal huge damage to players. One player will get a status effect where they are targeted by a meteor attack that will fall on them after some time. If the meteor lands on the boss the phase will end and the fight will continue.

In phase 2 of the boss fight, the party wipe mechanic is introduced. At 34 and 26 health bars remaining a cutscene will play, after the cutscene the boss will have a stagger check yellow bar. Failing this stagger check will have the boss fire off its attack and wipe the party. This boss fight also has a second mechanic that occurs at 16 and 8 health bars remaining. A large meteor will land on the targeted player, failing to complete the mechanic will cause the players in the meteor range to be locked in place and forced to received the attack. Before the meteor lands the other players will be given 3 lights that they can use to shine on the targeted player to remove the locking portion of the attack but players will still have to move away from the meteor landing. When this mechanic repeats at 8 health bars one player will instead get a golden circle instead of the light that the targeted player has to stand within to clear the 3 light mechanic. If all players are not alive for the meteor mechanic, the targeted player can run to one side of the map and take the meteor away from the other players to attempt to get through the mechanic. 

 

Lost Ark: Hildebrandt Palace Rewards

On completing the Abyss Dungeon Hildebrandt Palace players can be rewarded items from the list as follows:

  • Mystarium Necklace of Great Rage
  • Mystarium Earrings of Great Fury
  • Mystarium Ring of Great Fury
  • Mystarium Earrings of Great Wrath
  • Mystarium Ring of Great Wrath
  • Shard of dreams
  • Legendary Fetranites
  • Album with a legendary card
  • Combat Engraving Sketch 1
  • Combat Seal Book 2
  • Class Seal book 1
  • Class seal book 2
  • Casting of metals. Beginner's Guide
  • An armored case. Typical Sketches
  • Prophetic Dreamer's Equipment
  • Illusion Breaker Equipment

 

 

Lost Ark Abyss Dungeons Hildebrandt Palace Guide

 

Summary of Recommendations and Tips for the Boss fights

Watch for the mirror colors during the mechanic of the first boss to quickly identify and move through the correct mirrors to avoid the lethal wave. Stay at a medium range from the boss to be able to quickly respond to the AoE cone attacks that the boss uses frequently. When the boss uses the caged zone ability to lock players in, watch out for the boss attacks that follow up in the area. Make sure to bring stagger effects and save them for the party wipe mechanic to not fail the fight with the second boss. The player targeted by the meteor attack should stop moving to allow the other players to line up the lights easily, if the light is too close or too far the light may not register to clear the mechanic. It may be easier during the second time for the player with the golden circle to not move and have the targeted player position themselves in the circle then have the light players point to them. Watch out for when the boss uses the prisoning attack where they summon the illusions hitting small cones, the attack hits in a chaotic way so can be quite difficult to dodge. Being hit by the prisoning attack may lead to follow up attacks from the boss dealing more damage.

 

Phantom Legion Queen boss fight walkthrough

Boss Mechanics:

  • Pizza Attack: This attack is named so because the boss will mark out a circle around themselves with only 1 90 degree slice of the circle being a safe zone. 2 orbs will rotate around the boss when the attack begins showing the direction that the circle will rotate in. After each damage pulse the pizza attack will rotate 90 degrees in the direction moving the safe zone with it.
  • Melee 2 hit combo: 2 quick swipe attacks ahead of the boss.
  • Spikes attack: The boss launches a line of spikes from their position outwards, there is a ground effect to mark where the spikes will hit.
  • Triple orb attack: The boss launches 3 orbs in an arc, the orbs will stop after a distance then move again backwards.
  • Mines attack: The boss casts random AoE mines that explode after some time, these will knock players up if they hit
  • Double cone attack: The boss fires two wide cones on either side of them after charging up
  • Triple cone attack: The boss summons 3 wide cones that surrounds them and deals damage in those areas after charging up. It is safe near the boss and in the gaps between the cones
  • Quadruple cone attack: The boss summons 4 cones surrounding them that start from their feet, the only safe spaces are far away or in the narrow gaps between the cones.
  • Caged zone: The boss creates a large ring around themselves that acts as a barrier that players cannot escape, Will often use cone attacks or bombs while players are contained in the zone.
  • Quick backstep + Double cone attack: The boss dashes backwards a short distance quickly then starts using the Double cone attack.
  • Dash: The boss can use medium distance dashes, usually done 3 at a time.
  • Wave attack: The boss will use this attack only after it is at low health. The boss spawns a wave attack that moves from one side of the map to the other side, there are 2 safe gaps in the wave.
  • Red orb attack: 1 Player will get a red debuff and after 5 seconds 8 red orbs will burst out from that player's position in all directions.

Key Mechanic:
When the boss is at 8 and 5 health bars they will teleport to the middle of the map. Mirrors will spawn on the edges of the map as the camera zooms out. Players can use the mirrors to move between mirrors of matching colors, the purple mirrors will teleport the player to the boss. A full width wave will spawn on one side of the map that travels to the other side killing players who get hit by it. Players have to use the mirrors to teleport to the opposite side of the wave to dodge the wave.

Strategy:
Watch for the mirror colors on opposite sides of the room to quickly find the safe portal to use, ping or stand around the correct mirror for others to follow. Using the mirror when the wave has reached the boss is a good way to not make a mistake with the timing of the waves. The boss does not move a great deal but often uses large area attacks. Players should watch for and be careful of the boss attacks especially during the caged zone attack.

 

Brelshaza Boss fight walkthrough

 Boss Mechanics:

  • Wide cone attack: Boss charges a wide cone AoE attack. The attack fires from one side of the cone to the other.
  • Mine attack: Boss will cast a series of mines on the ground that explode after a short delay knocking players up
  • Cross shape orb attack: 4 orbs are pulled towards the boss in a plus shape then fired outwards in a cross shape, rotated 45 degrees.
  • Bubble attack: The boss will summon bubbles over their head and then launch them towards players, knocking them away
  • Spikes attack: The boss launches a line of spikes from their position outwards, there is a ground effect to mark where the spikes will hit.
  • Exploding orb star: The boss launches a slow moving orb, after a time it will stop and explode into 4 orbs that move faster.
  • Prisoning attack: The boss will spawn multiple illusions that will cast small cones at players. Being hit by this attack will imprison the player for a few seconds. Players hit be this cannot move or use attacks, can be hit by their allies to be released

Phase 2 Mechanics:
The boss uses all the attacks they did in phase 1, new attacks as well as empowered versions of the attacks from the first phase will also be introduced, at low health the boss attacks more rapidly.

  • Double wide cone attack: The boss will use the same wide cone attack but in both directions around them.
  • Spikes attack: The same spike attack but it will turn and repeat twice. 
  • Mine attack: The boss will spawn even more mines than in the first phase
  • Portal attack: The boss will summon 4 portals that each fire 1 large damaging orb. 
  • Cone of spikes: 1 player gets afflicted by darkness around their screen while the boss uses a wide 180 degree cone attack. The spikes spring from the ground starting form the center of the cone radiating outwards.
  • Delayed rain: The boss fires off a pulse and all players get a blue aura target around their feet. After a period of time a projectile lands from the sky turning the aura into a persistent damaging effect on the ground.
  • Vertical beam attacks: When the boss is under 20 health bars remaining vertical beams of damage start shooting from the top of the screen to the bottom of the screen.
  • Ring of spikes: The boss will fire off the spike attack in rings around themselves. There is some safe space right by their feet and also between the rings.

Key Mechanic:
This boss has 2 phases on 2 maps.
Phase 1: At 15 health bars and 8 health bars the boss will teleport to the middle of the room then the floor will tilt and giant boulders will start rolling down. If hit by the boulder players will be knocked down towards the lowered end of the floor where spinning blades wait to deal huge damage to the player. One player will get a status effect where they are targeted by a meteor attack that will fall on them after some time. If the meteor lands on the boss, the phase will end and the fight will continue like before.

Phase 2: At 34 and 26 health bars remaining a cutscene will play then the boss will start channeling a big attack. This is attack comes with a stagger check and failing to clear the stagger will lead to the boss wiping the party.
At 16 and at 8 health bars the boss will use another mechanic that launches a meteor dealing massive damage to players, possibly wiping the party. If the mechanic is not cleared players in range of the meteor are imprisoned in place. 1 player will be the target player that the meteor will launch towards and is marked with a red X, when the meteor starts to fall they will have 3 empty slots show up above their character. The other players will be given lights that extend out of their bodies, on the second time this mechanic is used at 8 health bars, one of these players will be given a golden circle instead of a light. Players have to coordinate and point all the lights towards the target player to stop the binding effect or point both lights at the target and have the target stand in the circle, the meteor will still fall and players will have to escape its range. 

Strategy:
The boss stays still in the middle for the entire main mechanic in their first phase however the big boulders will force players to keep moving to avoid being knocked into the spikes. The map will zoom out during this phase, watch out for if you are the player with the red meteor target and walk towards the boss to have the meteor fall on her to end the phase. 
For the second phase make sure to have stagger attacks ready for the stagger check or whirlwind grenades otherwise the party will wipe. The meteor attack cannot be cleared if all players are not alive but the marked player can run away from the rest of the team to move the attack away from the rest of the team. The player targeted by the meteor attack should stop moving to allow the other players to line up the lights easily, if the light is too close or too far the light may not register to clear the mechanic. It may be easier during the second time for the player with the golden circle to not move and have the targeted player position themselves in the circle then have the light players point to them.
The prisoning attack hits in a very chaotic way, be careful of this attack as it can lead to more attacks hitting, this is especially dangerous in the second phase when the boss attacks more quickly and with empowered attacks.

 

 

Hildebrandt Palace Notes & Tips

  • Notes & Tips go here..

 

 




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