Summoner Skills in Lost Ark are the Skills that the Summoner uses to attack, support, or face down Enemies in Arkesia. Each class has a set of Skills that can also be leveled up. Moreover, Skills also feature a Tripod System with certain Effects that players can unlock and level up to upgrade Skills.
All Summoner Skills in Lost Ark
Summoner Skills List
Summoner Skills Comparison Table
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Magic Crystal
Allows you to cast a magick ball to inflict 290 Damage, causing 232 Damage to foes within range behind the impact point. Move Speed of affected foes -60% for 2s.
Flash Explosion
Allows you to cause a blast of condensed energy at the target location. inflicting 312 Damage.
Fleeting Gale Bird
Lets you send a flock of Gale Birds flying in the direction you’re facing. Gale Birds last for up to 3s, inflicting 116 Damage with each hit, totaling up to 1041 Damage.
Steed Charge
Lets you summon magick energy in the shape of a galloping horse, inflicting 254 Damage and launching foes into the air.
Pauru
Lets you hurl a ball of fire at the target location to inflict 196 [Fire] Damage and summon the Fire Elemental Pauru. Pauru attacks nearby foes for 15s. inflicting 184 [Fire] Damage with its basic attack.
Released Will
Allows you to cast a gust of wind to inflict 418 Damage and knock down foes.
Elcid
Lets you summon 2 Elcids, the Lily Elementals. Elcids attacks nearby foes for 10s, inflicting 62 Damage with their basic attack.
Winged Spirit
Lets you summon a Wind Elemental in a hawk form at the target location. Hold for up to 4s to inflict 1537 over 8 hits.
Electricity Release
Allows you to cast a condensed ball of electrical current to inflict 106 [Lightning] Damage before creating an electrical current zone that inflicts 245 [Lightning] Damage over 1s.
Sticky Moss Swamp
Lets you summon a sticky, mossy swamp at the target location after 0.5s. The swamp lasts for 5s. inflicting 46 Damage every 1s. Foe Move Speed -60% for 2s.
Maririn
Lets you summon Maririn, the Coral Stone Elemental. Maririn attacks nearby foes for 20s, inflicting 262 Damage with its basic attack.
Earth Collapse
Allows you to cause a powerful earthquake at the target location, launching foes into the air inflicting 780 Earth Damage.
Water Elemental
Lets you summon a Water Elemental, inflicting up to 793 [Water] Damage over 2s.
Electric Storm
Lets you concentrate energy for 2s and create an electric storm at the target location. The storm lasts for 5s, inflicting 1736 [Lightning] Damage over 10 hits.
Shurdi
Lets you summon Shurdi, a small Light Elemental. Shurdi moves with you for 20s. inflicting 230 Damage on nearby foes.
Ancient Spear
Lets you concentrate energy for 2.5s and call down a great ancient spear at the target location. The spear inflicts 2404 Damage to foes at the center of impact. and 1924 Damage to those in the outer radius, Paralyzing them.
Reine's Protection
makes you blessed by Reine. Cast a barrier that absorbs Damage up to 21% of Max HP for 5s.
Quick Search of Summoner Skills
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Class |
Type |
CD |
Cost |
Effect |
Lvl |
---|---|---|---|---|---|---|
|
Summoner | Normal | 6s | 61 MP | Cast a magick ball to inflict 290 Damage, causing 232 Damage to foes within range behind the impact point. Move Speed of affected foes -60% for 2s. | N/A |
|
Summoner | Normal | 7s | 64 MP | Cause a blast of condensed energy at the target location. inflicting 312 Damage. Stagger: Low |
N/A |
|
Summoner | Normal | 18s | 96 MP | Send a flock of Gale Birds flying in the direction you’re facing. Gale Birds last for up to 3s, inflicting 116 Damage with each hit, totaling up to 1041 Damage. Stagger: Mid Attack type: Back Attack Super Armor: Paralysis Immunity |
N/A |
|
Summoner | Normal | 8s | 67 MP | Summon magick energy in the shape of a galloping horse, inflicting 254 Damage and launching foes into the air. Stagger: Low |
N/A |
|
Summoner | Normal | 30s | 123 MP | Hurl a ball of fire at the target location to inflict 196 [Fire] Damage and summon the Fire Elemental Pauru. Pauru attacks nearby foes for 15s. inflicting 184 [Fire] Damage with its basic attack. | N/A |
|
Summoner | Normal | 16s | 91 MP | Cast a gust of wind to inflict 418 Damage and knock down foes. Attack type: Front Attack Super Armor: Paralysis Immunity Counter: Yes |
N/A |
|
Summoner | Normal | 24s | 110 MP | Summon 2 Elcids, the Lily Elementals. Elcids attacks nearby foes for 10s, inflicting 62 Damage with their basic attack. | Lv. 12 |
|
Summoner | Normal | 24s | 110 MP | Summon a Wind Elemental in a hawk form at the target location. Hold for up to 4s to inflict 1537 over 8 hits. Stagger: Mid-high Super Armor: Paralysis Immunity |
Lv. 14 |
|
Summoner | Normal | 12s | 80 MP | Cast a condensed ball of electrical current to inflict 106 [Lightning] Damage before creating an electrical current zone that inflicts 245 [Lightning] Damage over 1s. | Lv. 16 |
|
Summoner | Normal | 20s | 101 MP | Summon a sticky, mossy swamp at the target location after 0.5s. The swamp lasts for 5s. inflicting 46 Damage every 1s. Foe Move Speed -60% for 2s. | Lv. 18 |
|
Summoner | Normal | 45s | 152 MP | Summon Maririn, the Coral Stone Elemental. Maririn attacks nearby foes for 20s, inflicting 262 Damage with its basic attack. Attack type: Back Attack |
Lv. 20 |
|
Summoner | Normal | 24s | 110 MP | Cause a powerful earthquake at the target location, launching foes into the air inflicting 780 Earth Damage. Part Break: Lv. 1 Stagger: Mid Super Armor: Paralysis Immunity |
Lv. 20 |
|
Summoner | Normal | 20s | 101 MP | Summon a Water Elemental, inflicting up to 793 [Water] Damage over 2s. Attack type: Front Attack |
Lv. 24 |
|
Summoner | Normal | 24s | 110 MP | Concentrate energy for 2s and create an electric storm at the target location. The storm lasts for 5s, inflicting 1736 [Lightning] Damage over 10 hits. Stagger: Mid Super Armor: Paralysis Immunity |
Lv. 28 |
|
Summoner | Normal | 30s | 123 MP | Summon Shurdi, a small Light Elemental. Shurdi moves with you for 20s. inflicting 230 Damage on nearby foes. | Lv. 32 |
|
Summoner | Normal | 30s | 123 MP | Concentrate energy for 2.5s and call down a great ancient spear at the target location. The spear inflicts 2404 Damage to foes at the center of impact. and 1924 Damage to those in the outer radius, Paralyzing them. Part Break: Lv. 1 Stagger: Mid-high Super Armor: Paralysis Immunity |
Lv. 36 |
|
Summoner | Normal | 40s | 101 MP | Blessed by Reine. Cast a barrier that absorbs Damage up to 21% of Max HP for 5s. Super Armor: Paralysis Immunity |
Lv. 40 |
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