Lore in Lost Ark covers all the story and background of Arkesia, the game world. It covers the events that took place some time in the past, explaining the purposes behind the characters and their culture. Generally the Lore may not be directly necessary for the completion of Lost Ark, but it's still important for the player's game experience, providing a better feel and ambience to it. 

 

The Story of Lost Ark

  1. The Dawning Age
  2. Rules of Darkness
  3. Eon of War
  4. Epoch of Exploration
  5. Age of Innovation

Lost Ark: Arkesia

Arkesia is the vast game world in Losk Ark, conformed by seven enormous continents with different cultures, strange creatures and fantastical beasts. These continents are separated by an explorable ocean where there are also creatures, events and ghosts ships with background stories as well that you will be discovering as you advance in your journey and explore the world. The seas are also filled with Islands that contain exceptional Enemies, NPCs, Bosses and hidden treasures. Secret locations can be found all around Arkesia, and some unexpected triggers will start secret Events.

 

Lost Ark Lore

Embark on an odyssey for the Lost Ark in a vast, vibrant world: explore new lands, seek out lost treasures, and test yourself in thrilling action combat. Define your fighting style with your class and advanced class, and customize your skills, weapons, and gear to bring your might to bear as you fight against hordes of enemies, colossal bosses, and dark forces seeking the power of the Ark in this action-packed free-to-play RPG.

I
The Dawning Age

The god Regulus brings order and light to balance the darkness of chaos and creates worlds to embody each: Arkesia and Petrania. The order of the light is powered by the Ark, split seven ways for seven gods and spread across Arkesia. And when the two worlds nearly destroy each other by way of a galactic rift connecting them, the Guardians are created to restore peace.

II
Rules of Darkness

While Arkesia prospers with the power of the Ark, Petrania embraces chaos until Kazeros, Lord of the Abyss, emerges to establish a dark order. He creates the Red Moon to imitate the sun, kills off most of the other demons, and forms an army of demon legions. The prophecy of another rift is nigh.

III
Eon of War

In the absence of gods, the Sacrian Order seeks the collective power of all seven pieces of the Ark. This triggers a world war that awakens the Guardians. The Guardians restore peace and punish the Order and their allies, but not before a dimensional rift opens up. Kazeros invades Arkesia through the rift and establishes a reign of chaos. Finally, the Ark is used to close the rift and imprison Kazeros beneath a volcano. The seven pieces of the Ark are spread across the seven continents again as peace returns to a battered world

 

IV
Epoch of Exploration

In the wake left of Kazeros' catastrophic invasion, the world rebuilds with new factions and nations, led by the glorious war hero Luterra. The split Ark leaves behind a scarce and powerful mineral: Arkesium, quickly hoarded and used for weaponry. But, mostly, peace reigns for nearly 500 years.

V
Age of Innovation

The current peace in Arkesia is threatened by the ancient and long-forgotten evil of chaos. The volcano imprisoning the most dangerous enemy this world has ever known, Kazeros, is about to erupt. Begin your adventure in a world on the brink of war...

 

Arkesia in Lost Ark

Rethramis

Rethramis was organized by the order of priests who worship Regulus, the God of Light - praising his effort to lead the world to order against Zosma, the God of Chaos.

“Seek not to be the Light itself, but be the mirror that guides the Light of Regulus to its righteous place, shedding light to all who are in need.” -Excerpt from the preface of the Book of Light

Tales from Rethramis

Renowned stonemasons gathered in Loghill, a proud town famous for its heritage of masonry. They accepted the challenge to build a statue of Regulus, the one that would embody all the glory and the splendor of the God of Light. Emet, a legendary mason, read through all the theological books in Rethramis and designed a statue that resembled the god as closely as possible. A few days before the grand project's completion, Emet was invited to the cathedral, where he couldn't resist his curiosity and stepped into the library of forbidden books.

The next day, he was dragged out from the cathedral screaming, and was cast out to Loghill. When everyone fell asleep, he smashed the nearly-finished statue of Regulus into pieces.

"The god is not coming. We need to be ready."

Emet was arrested by the guardian knights of the Holy Sacrian Empire, and is still behind the steel bars of the cathedral prison.

Yudia

Yudia is a plateau covered with a vast salt plain reflecting the sky. Across the salt flats, a trade company is at war with bandits. Everything in Yudia is salty, from the encrusted creatures to the difficult personalities.

Tales from Yudia

Luterra's scholars studied the salt of Yudia from various aspects, but they couldn't come to a definite conclusion. The one thing they know for sure is that there is a special kind of salt in Yudia that has a magical power. Ever since Vern and various other countries started using Solar Salt in their magick studies and experiments, foreign visitors have been pouring into Yudia.

"I can't be sure, but this salt seems like it was infused with power from outside this world."

"Do I sound crazy? Solar Salt must be related to the spells of the ancient shamans in Yudia."

"The salt desert that emerged out of the blue five hundred years ago... as well as the legend of the lost kingdom."

"Doesn't it excite you, the idea of an unknown world somewhere out there?"

 

West Luterra

The barren land of West Luterra is still scarred by war, but inhabited by people brave of heart. A nation of knights, many heroic figures have graced West Luterra. While legends abound of their deeds, none are as famous as Luterra himself - a hero that brought an end to the Chain War, and the founding king of Luterra. There are more records about King Luterra than one can count, but the most famous one is a saga that tells his scintillating heroic episodes. Still transcribed by numerous writers, the book is held in high esteem for its literary value and outstanding, descriptive style.

"The Invisible Dragon was truly powerful. Neither a god nor a Demon could defeat it. However, when Vanquisher, the beloved sword of the king, slashed the air, RWAAAAARR! The dragon died with a roar that shook mountains and rivers." -from Invisible Dragon, page 324, The Legend of King Luterra

East Luterra

The fertile lands and populace of East Luterra are still basking in an age of peace and prosperity that has lasted for five centuries, a stark contrast to the war-torn and scarred lands of their neighbors to the west.

The Legend of Luoden River

Back before the river that runs through Luterra was named Luoden, its water was tainted by the Demon invaders, killing many Puruus who coexisted with the river. In order to bring them back to life, Water Elementals threw themselves into the river to purify the water and perished. After a lapse of time, Azenaporium, Nahun's purification device infused with magical power, gave the nature back to Puruus and Water Elementals. Water Elementals form pure substances called Bubble Nuclei in their habitat, and these permeated the land of Luterra, enriching its soil. This is why Luterra yields a rich harvest of Dyorika, a very rare crop, as well as pumpkins and fruits.

 




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