Engravings in Lost Ark are special effects that can be found on Accessories and Ability Stones. There are Normal Engravings and Negative Engravings. These effects modify certain abilities or characteristics of a character such as improving Ambush Damage, Max MP or in the case of Negative Engravings, reducing your Attack Speed. There are also Class Engravings which modify Class-specific abilities and traits and in some cases, drastically change the way a Class plays. This page covers information on Engravings including Point Activation, Custom Engravings and more.
- Engravings work off of a Points System in order for their effects to be activated.
- The type of Engravings is rolled randomly on Accessories and Ability Stones upon obtaining them.
- You can have one Custom Engraving on each Ring piece
Best Engravings in Lost Ark
Best Engravings in Lost Ark
- Any Class specific Engraving
- Grudge
- Cursed Doll
- Expert
- Awakening
Lost Ark Engravings Guide
Engravings and Accessories
Engraving Points & Activation
Each Engraving effect has 3 Levels with the effect becoming stronger with each level activated. Activating the effect requires accruing points in the engraving by equipping accessories that grant them. Level 1 of the Engraving is activated with 5 Points, Level 2 is activated with 10 Points and Level 3 is activated with 15. Accessories will roll with a certain amount of points towards a specific Engraving effect and you can equip the right combination of Accessories to accumulate enough points and activate the engravings you desire.
Using the Max MP Increase Engraving effect as an example, equipping a necklace with +3 towards the engraving and then two rings with +1 each will grant you a total of 5 Points, activating the Level 1 effect which improves your max MP by 5%. Using the same necklace but equipping two earrings and two rings with +2 towards the effect each will yield 11 Points total, activating the Level 2 effect and increasing your max MP by 15%. Note that Engraving levels do not activate until you reach the 5 Point, 10 Point or 15 Point thresholds.
Essentially, you will need a minimum of 5 Points in an Engraving before it can even provide its effects but Points are tallied up across all your equipped Accessories. Ability Stones have a slightly more complex system with regards to Engraving Points but they are also included in your Point totals. See the Ability Stone section below for details.
Negative Engravings
Accessories can also roll with Negative Engravings which, if activated, will incur penalties to characters. The Negative Engravings that you will come across are Attack Power Decrease, Attack Speed Decrease, Movement Speed Decrease and Defense Decrease. Similar to Normal Engravings, these effects have 3 Levels with each subsequent level incurring a larger penalty. Negative Engravings work off of the same Point System.
Except for Defense Reduction, all Negative Engravings incur a 2%/4%/6% penalty at each Level. Defense Reduction incurs a 5%/10%/15% penalty.
The amount of Engraving Points rolled on Accessories and Ability Stones is determined by their Rarity Tier. The following table displays the Point distribution across T1 Accessory Subtiers. Note that for Accessories, from Epic Quality onwards, you will roll two Normal Engravings and one Negative Engraving per piece.
Engraving Point Distribution | ||||
---|---|---|---|---|
Rarity | Necklace | Earrings | Rings | Ability Stone |
T1 Rare | + 1 Point Normal | + 1 Point Normal | + 1 Point Normal | + 0 to 6 Points Normal + 0 to 6 Points Normal + 0 to 6 Points Negative |
T1 Epic | + 1 to 2 Points Normal + 1 to 2 Points Normal + 1 Point Negative |
+ 1 to 2 Points Normal + 1 to 2 Points Normal + 1 Point Negative |
+ 1 to 2 Points Normal + 1 to 2 Points Normal + 1 Point Negative |
+ 0 to 8 Points Normal + 0 to 8 Points Normal + 0 to 8 Points Negative |
T1 Legendary | + 2 to 3 Points Normal + 2 to 3 Points Normal + 1 Point Negative |
+ 2 to 3 Points Normal + 2 to 3 Points Normal + 1 Point Negative |
+ 2 to 3 Points Normal + 2 to 3 Points Normal + 1 Point Negative |
+ 0 to 9 Points Normal + 0 to 9 Points Normal + 0 to 9 Points Negative |
Custom Engravings
In addition to Engravings found innately on your Accessories, you can also manually apply one Custom Engraving on each of your Rings. Both Normal and Class Engravings can be applied as Custom Engravings. However, you must first learn the Engravings by reading Engraving Recipe Books. Each Engraving effect has its own Recipe books. These can be obtained from various activities such as Chaos Dungeons, Guardian Raids and Tower of Shadow. Certain Merchants on the islands may also sell a weekly stock of Books in exchange for the islands' respective currencies. Books can be rewarded from these sources as individual books, as a Random Engraving Recipe Pouch which awards a random book, or an Engraving Selection Pouch from which you can choose the Engraving you want from a large selection.
Engraving Recipe Books come in different Rarity tiers. Learning an Engraving requires you to read 20 Books of the Uncommon Quality first. This will grant you access to that particular Custom Engraving with +3 Points. You can increase the Points granted by reading books of subsequent tiers. Each tier requires reading 20 recipe books. Note that you cannot jump tiers and each tier of the Custom Engraving must be unlocked in order.
The following table displays each Book tier and the amount of Points they grant to your Custom Engraving.
Book Quality | Books Required | Points |
---|---|---|
Uncommon Quality Recipe Books | 20 | +3 |
Rare Quality Recipe Books | 20 | +6 |
Epic Quality Recipe Books | 20 | +9 |
Legendary Quality Recipe Books | 20 | +12 |
Note that the above data is taken from the KR/RU versions of Lost Ark. While the NA/EU version will launch with the Engraving System, not all tiers of Engraving Recipe Books may be available at launch.
Once a Custom Engraving is unlocked, simply visit any Engraver Craftsmen NPCs who can be found in any major cities. Select your Ring and the Engraving you wish to use and then pay for the service. Custom Engravings can be replaced whenever you wish and the process costs Silver every time. Note that once you unlock a Custom Engraving, it is unlocked for ALL of your characters on the server.
Engravings and Ability Stones
Ability Stones are a special equipment worn in the Ability Stone slot. Each character can equip one Ability Stone. All Ability Stones offer a Base Effect that increases your Vitality. More importantly, Ability Stones will roll two Normal Engravings and one Negative Engraving upon obtaining them. However, these Engravings do not provide any Points until the stone is faceted (cut). Ability Stones cannot be equipped until faceted completely.
Faceting is the process of cutting the Ability Stone to activate Engraving Points. You can visit an Ability Stone Cutter Craftsman NPC in any of the major cities to begin the Faceting process. In the Faceting Window, you will see the stone's Engravings listed, each with several diamond-shaped nodes and a hammer button at the end. These nodes represents a Faceting attempt for that particular Engraving. Higher rarity stones will have more faceting attempts per Engraving.
Clicking on the hammer icon will spend Silver and attempt to cut the corresponding Engraving onto the stone. If successful, a node will light up and display a +1 underneath, indicating that +1 Point towards that Engraving has been successfully cut onto the stone. If unsuccessful, the node will darken indicating failure. Each time you succeed, the Success Rate for the next attempt goes down by 10%. Conversely, every failure will raise the Success Rate back up by 10%. Current Success Rate is indicated in the top right. At the bottom of the window is a list of bonuses you can acquire for successfully faceting the stone a number of times. The bonus is always additional Vitality.
Work on your stone until all attempts have been used to complete the Faceting process. Ability Stones are a great way to gain a lot of Points towards an Engraving. The trade off is the amount of RNG involved in cutting Normal Engravings while minimizing the Negative Engravings. Once you complete the faceting process, you will be able to equip the Ability Stone and gain its benefits. Note that there is no way to reset an Ability Stone once it is cut but you can dismantle any stones you've botched or simply don't want to use. Dismantling stones will reward you with a number of Powders of Mystery which can be exchanged for new stones at the same NPC.
All Lost Ark Engravings
Quick Search of All Lost Ark Normal Engravings
Engraving |
Effect |
---|---|
![]() Disrespect |
Lv. 1: Damage to foes with 30% or lower HP +9%. Lv. 2: Damage to foes with 30% or lower HP +22%. Lv. 3: Damage to foes with 30% or lower HP +36%. |
![]() Spirit Absorption |
Lv. 1: Atk. Pow/Move Speed +3%. Lv. 2: Atk. Pow/Move Speed +8%. Lv. 3: Atk. Pow/Move Speed +15%. |
![]() Ether Enhancement |
Lv. 1: Ethers, when obtained, generate additional Ethers with Crit Damage +4%. Lv. 2: Ethers, when obtained, generate additional Ethers with Crit Damage +12%. Lv. 3: Ethers, when obtained, generate additional Ethers with Crit Damage +24%. |
![]() Stabilized Status |
Lv. 1: Damage +3% when your HP is above 80%. Lv. 2: Damage +8% when your HP is above 80%. Lv. 3: Damage +16% when your HP is above 80%. |
![]() Grudge |
Lv. 1: +4% Damage to Boss or higher-ranking foes. +20% Damage from them. Lv. 2: +10% Damage to Boss or higher-ranking foes. +20% Damage from them. Lv. 3: +20% Damage to Boss or higher-ranking foes. +20% Damage from them. |
![]() Super Charge |
Lv. 1: Charge skills' charging speed +8%. Damage +4%. Lv. 2: Charge skills' charging speed +20%. Damage +10%. Lv. 3: Charge skills' charging speed +40%. Damage +20%. |
![]() Strong Will |
Lv. 1: Incoming Damage -5% while Pushed. Lv. 2: Incoming Damage -15% while Pushed. Lv. 3: Incoming Damage -30% while Pushed. |
![]() Drops of Ether |
Lv. 1: Attacks have a change to create an Ether. (Cooldown: 90s). Lv. 2: Attacks have a change to create an Ether. (Cooldown: 40s). Lv. 3: Attacks have a change to create an Ether. (Cooldown: 20s). |
![]() Crisis Evasion |
Lv. 1: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 15m). Lv. 2: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 12m). Lv. 3: When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 9m). |
![]() Keen Blunt Weapon |
Lv. 1: +10% Crit Damage but your attacks have a chance to deal -20% Damage. Lv. 2: +25% Crit Damage but your attacks have a chance to deal -20% Damage. Lv. 3: +50% Crit Damage but your attacks have a chance to deal -20% Damage. |
![]() Vital Point Strike |
Lv. 1: Stagger attack effectiveness +6%. Lv. 2: Stagger attack effectiveness +18%. Lv. 3: Stagger attack effectiveness +36%. |
![]() Increased Max MP |
Lv. 1: Max MP +5%. Lv. 2: Max MP +15%. Lv. 3: Max MP +30%. |
![]() MP Regen |
Lv. 1: MP Regen +5%. Lv. 2: MP Regen +15%. Lv. 3: MP Regen +30%. |
![]() Master of Escape |
Lv. 1: Stand up Action Cooldown -4%. Lv. 2: Stand up Action Cooldown -12%. Lv. 3: Stand up Action Cooldown -25%. |
![]() Fortitude |
Lv. 1: Incoming damage is reduced proportional ot HP lost. (Max. 5%) Lv. 2: Incoming damage is reduced proportional ot HP lost. (Max. 15%) Lv. 3: Incoming damage is reduced proportional ot HP lost. (Max. 30%) |
![]() Crushing Fist |
Lv. 1: Ignore 10% of Defense when attacking staggered enemies. Lv. 2: Ignore 30% of Defense when attacking staggered enemies. Lv. 3: Ignore 50% of Defense when attacking staggered enemies. |
![]() Shield Piercing |
Lv. 1: Damage to shields +16%. Lv. 2: Damage to shields +50%. Lv. 3: Damage to shields +100%. |
![]() Masters's Tenacity |
Lv. 1: Outgoing damage +3% at 50% or lower HP. Lv. 2: Outgoing damage +8% at 50% or lower HP. Lv. 3: Outgoing damage +16% at 50% or lower HP. |
![]() Divine Protection |
Lv. 1: When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s) Lv. 2: When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 20s) Lv. 3: When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 10s) |
![]() Heavy Armor |
Lv. 1: All Defense +20%. The amount of Defense by Heavy Armor is not affected by effects that cause Defense reduction. Lv. 2: All Defense +50%. The amount of Defense by Heavy Armor is not affected by effects that cause Defense reduction. Lv. 3: All Defense +100%. The amount of Defense by Heavy Armor is not affected by effects that cause Defense reduction. |
![]() Explosive Expert |
Lv. 1: Bomb/grenade Battle Item carrying limit +1. Lv. 2: Bomb/grenade Battle Item carrying limit +2. Lv. 3: Bomb/grenade Battle Item carrying limit +3. |
![]() Enhanced Shield |
Lv. 1: Become immune to all Status effects while affected by shields, but -90% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield) Lv. 2: Become immune to all Status effects while affected by shields, but -75% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield) Lv. 3: Become immune to all Status effects while affected by shields, but -50% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield) |
![]() Necromancy |
Lv. 1: Attacks summon temporary soldiers that damage foes. (Cooldown: 75s.) Lv. 2: Attacks summon temporary soldiers that damage foes. (Cooldown: 30s.) Lv. 3: Attacks summon temporary soldiers that damage foes. (Cooldown: 15s.) |
![]() Preemptive Strike |
Lv. 1: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +30% Damage. Lv. 2: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +80% Damage. Lv. 3: When attacking Challenge or lower monsters with full HP, your attack is a guaranteed crit with +160% Damage. |
![]() Broken Bone |
Lv. 1: Damage to staggered foes +7.5%. Lv. 2: Damage to staggered foes +20%. Lv. 3: Damage to staggered foes +40%. |
![]() Lightning Fury |
Lv. 1: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 4s. When 5 orbs are created, they explode and damage surrounding foes. Lv. 2: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 2s. When 5 orbs are created, they explode and damage surrounding foes. Lv. 3: Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 1s. When 5 orbs are created, they explode and damage surrounding foes. |
![]() Cursed Doll |
Lv. 1: Atk. power +3%. Healing -25%, natural recovery excluded. Lv. 2: Atk. power +8%. Healing -25%, natural recovery excluded. Lv. 3: Atk. power +16%. Healing -25%, natural recovery excluded. |
![]() Contender |
Lv. 1: Atk. power +1% for 15s after killing a foe. (Max. 5 stacks) Lv. 2: Atk. power +1.5% for 25s after killing a foe. (Max. 6 stacks) Lv. 3: Atk. power +2.5% for 40s after killing a foe. (Max. 7 stacks) |
![]() Ambush Master |
Lv. 1: Damage +5% for successful back attacks. Lv. 2: Damage +12% for successful back attacks. Lv. 3: Damage +25% for successful back attacks. |
![]() Magick Stream |
Lv. 1: MP Regen up to +10% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s). Lv. 2: MP Regen up to +30% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s). Lv. 3: MP Regen up to +60% every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s). |
![]() Barricade |
Lv. 1: Damage to foes while shielded +3%. Lv. 2: Damage to foes while shielded +8%. Lv. 3: Damage to foes while shielded +16%. |
![]() Raid Captain |
Lv. 1: Outgoing Damage +10% of basic Move Speed bonus percentage. Lv. 2: Outgoing Damage +22% of basic Move Speed bonus percentage. Lv. 3: Outgoing Damage +45% of basic Move Speed bonus percentage. |
![]() Awakening |
Lv. 1: Awakening skill cooldown -10%. +1 Maximum use. Lv. 2: Awakening skill cooldown -25%. +2 Maximum use. Lv. 3: Awakening skill cooldown -50%. +3 Maximum use. |
![]() Master Brawler |
Lv. 1: Head attack Damage +5%. Lv. 2: Head attack Damage +12%. Lv. 3: Head attack Damage +25%. |
Mass Increase | Lv. 1: Attack speed is decreased by 10%, but attack power is increased by 4%. Lv. 2: Attack speed is decreased by 10%, but attack power is increased by 10%. Lv. 3: Attack speed is decreased by 10%, but attack power is increased by 18%. |
Propulsion | Lv. 1: Increases the damage of skills except for basic attacks and awakening by 3% for 5 seconds after using a mobile move. Lv. 2: Increases the damage of skills except for basic attacks and awakening by 8% for 5 seconds after using a mobile move. Lv. 3: Increases the damage of skills except for basic attacks and awakening by 16% for 5 seconds after using a mobile move. |
Hit Master | Lv. 1: Increases the damage of attacks that do not correspond to back attack or front attack by 3%. This effect does not apply to Awakenings. Lv. 2: Increases the damage of attacks that do not correspond to back attack or front attack by 8%. This effect does not apply to Awakenings. Lv. 3: Increases the damage of attacks that do not correspond to back attack or front attack by 16%. This effect does not apply to Awakenings. |
Adrenaline | Lv. 1: When using skills other than mobile and basic attacks, attack power increases by 0.3% for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional 5%. This effect is applied after the skill ends if the cooldown tim ereduction due to skill cancellation is applied. Lv. 2: When using skills other than mobile and basic attacks, attack power increases by 0.6% for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional 10%. This effect is applied after the skill ends if the cooldown tim ereduction due to skill cancellation is applied. Lv. 3: When using skills other than mobile and basic attacks, attack power increases by 1% for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional 15%. This effect is applied after the skill ends if the cooldown tim ereduction due to skill cancellation is applied. |
All-out Attack | Lv. 1: Increases holding and casting speed of holding and casting skills by 5% and damage by 4%. Lv. 2: Increases holding and casting speed of holding and casting skills by 10% and damage by 10%. Lv. 3: Increases holding and casting speed of holding and casting skills by 20% and damage by 20%. |
Expert | Lv. 1: Shield and HP recovery effects used on self and party members increase by 6%, and when the target's HP is below 50%, this effect increases by an additional 3%. Lv. 2: Shield and HP recovery effects used on self and party members increase by 14%, and when the target's HP is below 50%, this effect increases by an additional 7%. Lv. 3: Shield and HP recovery effects used on self and party members increase by 24%, and when the target's HP is below 50%, this effect increases by an additional 12%. |
Emergency Rescue | Lv. 1: Creates a shield of 20% of maximum health for 6 seconds when HP is less than 30% due to being hit. The shield is not destroyed and when the effect ends, 50% of the remaining shield's HP is recovered. (Activation cooldown 300s). Lv. 2: Creates a shield of 30% of maximum health for 6 seconds when HP is less than 30% due to being hit. The shield is not destroyed and when the effect ends, 50% of the remaining shield's HP is recovered. (Activation cooldown 240s). Lv. 3: Creates a shield of 50% of maximum health for 6 seconds when HP is less than 30% due to being hit. The shield is not destroyed and when the effect ends, 50% of the remaining shield's HP is recovered. (Activation cooldown 180s). |
Precision Dagger | Lv. 1: Increases critical hit rate by 4%, but reduces critical damage by 12%. Lv. 2: Increases critical hit rate by 10%, but reduces critical damage by 12%. Lv. 3: Increases critical hit rate by 20%, but reduces critical damage by 12%. |
Quick Search of All Lost Ark Negative Engravings
Engraving |
Class |
Effect |
---|---|---|
Attack Power Decrease | All Classes | Lv. 1: Decreases Attack Power by -2%. Lv. 2: Decreases Attack Power by -4%. Lv. 3: Decreases Attack Power by -6%. |
Attack Speed Decrease | All Classes | Lv. 1: Decreases Attack Speed by -2%. Lv. 2: Decreases Attack Speed by -4%. Lv. 3: Decreases Attack Speed by -6%. |
Defense Decrease | All Classes | Lv. 1: Reduces Defense by -5%. Lv. 2: Reduces Defense by -10%. Lv. 3: Reduces Defense by -15%. |
Speed Decrease | All Classes | Lv. 1: Reduces Movement Speed by -2%. Lv. 2: Reduces Movement Speed by -4%. Lv. 3: Reduces Movement Speed by -6%. |
Quick Search of All Lost Ark Class Engravings
Engraving |
Class |
Effect |
---|---|---|
![]() Mayhem |
Berserker | Lv. 1: When hitting a foe during Burst, recover 0.2% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied). Lv. 2: When hitting a foe during Burst, recover 0.35% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied). Lv. 3: When hitting a foe during Burst, recover 0.5% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied). |
![]() Berserker's Technique |
Berserker | Lv. 1: While bursting, Crit Damage +30%. Negates Exhaustion after Burst ends. Lv. 2: While bursting, Crit Damage +40%. Negates Exhaustion after Burst ends. Lv. 3: While bursting, Crit Damage +50%. Negates Exhaustion after Burst ends. |
![]() Enhanced Weapon |
Deadeye | Lv. 1: Changing stances enhances your weapon. Crit Rate +20% for 9s. Lv. 2: Changing stances enhances your weapon. Crit Rate +25% for 9s. Lv. 3: Changing stances enhances your weapon. Crit Rate +30% for 9s. |
![]() Pistoleer |
Deadeye | Lv. 1: Damage to foes +20%, but can only use Handgun Stance. Lv. 2: Damage to foes +30%, but can only use Handgun Stance. Lv. 3: Damage to foes +40%, but can only use Handgun Stance. |
![]() Esoteric Skill Enhancement |
Wardancer | Lv. 1: Max number of Elemental Orbs +1. Esoteric skills inflict +8% Damage per Elemental Orb you have. Lv. 2: Max number of Elemental Orbs +1. Esoteric skills inflict +10% Damage per Elemental Orb you have. Lv. 3: Max number of Elemental Orbs +1. Esoteric skills inflict +12% Damage per Elemental Orb you have. |
![]() First Intention |
Wardancer | Lv. 1: Damage to foes +15%, but you can no longer gain Elemental Meter. Lv. 2: Damage to foes +20%, but you can no longer gain Elemental Meter. Lv. 3: Damage to foes +25%, but you can no longer gain Elemental Meter. |
![]() Ultimate Skill: Taijutsu |
Scrapper | Lv. 1: Natural recovery speed of Stamina Energy +300%. Stamina skill Damage +30%. Shock skill Damage -30%. Lv. 2: Natural recovery speed of Stamina Energy +450%. Stamina skill Damage +45%. Shock skill Damage -30%. Lv. 3: Natural recovery speed of Stamina Energy +600%. Stamina skill Damage +60%. Shock skill Damage -30%. |
![]() Shock Training |
Scrapper | Lv. 1: Shock skill Damage +10%. 2% of max Shock energy recovered every 1s. Lv. 2: Shock skill Damage +15%. 3% of max Shock energy recovered every 1s. Lv. 3: Shock skill Damage +20%. 4% of max Shock energy recovered every 1s. |
![]() Barrage |
Artillerist | Lv. 1: Killing a foe in Barrage Mod resets the Cooldowns of all Barrage skills. Lv. 2: Killing a foe in Barrage Mod resets the Cooldowns of all Barrage skills. Bombardment skill Damage +1%. (Max. 25 stacks) Lv. 3: Killing a foe in Barrage Mod resets the Cooldowns of all Barrage skills. Bombardment skill Damage +2%. (Max. 25 stacks) |
![]() Firepower Enhancement |
Artillerist | Lv. 1: Incoming Damage -20%. Crit Rate +(15%, 20%, 25%) depending on the level of the Firepower Buff. Lv. 2: Incoming Damage -25%. Crit Rate +(20%, 25%, 30%) depending on the level of the Firepower Buff. Lv. 3: Incoming Damage -30%. Crit Rate +(25%, 30%, 35%) depending on the level of the Firepower Buff. |
Bard | Lv. 1: Serenade of Courage makes outgoing Damage +10% and Crit Rate +10%. Lv. 2: Serenade of Courage makes outgoing Damage +15% and Crit Rate +10%. Lv. 3: Serenade of Courage makes outgoing Damage +20% and Crit Rate +10%. |
|
![]() Desperate Salvation |
Bard | Lv. 1: When the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HP. Lv. 2: When the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HP. Lv. 3: When the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HP. |
![]() Reflux |
Sorceress | Lv. 1: Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +8% and Cooldown -3%. Lv. 2: Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +12% and Cooldown -6%. Lv. 3: Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +16% and Cooldown -10%. |
![]() Igniter |
Sorceress | Lv. 1: When Magick Amplification is triggered, normal skills' Cooldown -50%. During Magick Amplification, Crit Rate +10% and Crit Damage +20%. Lv. 2: When Magick Amplification is triggered, normal skills' Cooldown -50%. During Magick Amplification, Crit Rate +17% and Crit Damage +35%. Lv. 3: When Magick Amplification is triggered, normal skills' Cooldown -50%. During Magick Amplification, Crit Rate +25% and Crit Damage +50%. |
![]() Esoteric Flurry |
Striker | Lv. 1: Esoteric skill damage -15%, but only 1 Elemental Orb is used. Lv. 2: Esoteric skill damage -8%, but only 1 Elemental Orb is used. Lv. 3: Only 1 Elemental Orb is used when using Esoteric skill. |
![]() Deathblow |
Striker | Lv. 1: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +17% Damage per Elemental Orb consumed. Lv. 2: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +26% Damage per Elemental Orb consumed. Lv. 3: Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +35% Damage per Elemental Orb consumed. |
![]() Time To Hunt |
Gunslinger | Lv. 1: Crit Rate +20% for Handgun and Rifle skills. Unable to use Shotgun Stance. Lv. 2: Crit Rate +25% for Handgun and Rifle skills. Unable to use Shotgun Stance. Lv. 3: Crit Rate +30% for Handgun and Rifle skills. Unable to use Shotgun Stance. |
![]() Peacemaker |
Gunslinger | Lv. 1: Atk. Speed in Handgun Stance +8%. Crit Rate in Shotgun Stance +15%. Damage to foes +10% and additional Damage +10% to targets with 50% or lower HP for 9s while in Rifle Stance. Lv. 2: Atk. Speed in Handgun Stance +12% . Crit Rate in Shotgun Stance +20%. Damage to foes +10% and additional Damage +20% to targets with 50% or lower HP for 9s while in Rifle Stance. Lv. 3: Atk. Speed in Handgun Stance +16%. Crit Rate in Shotgun Stance +25%. Damage to foes +10% and additional Damage +30% to targets with 50% or lower HP for 9s while in Rifle Stance. |
![]() Blessed Aura |
Paladin | Lv. 1: With Holy Aura, Damage received -10% and 2% of Max HP restored every 2.5s for all party members. Lv. 2: With Holy Aura, Damage received -15% and 2% of Max HP restored every 2s for all party members. Lv. 3: With Holy Aura, Damage received -20% and 2% of Max HP restored every 1.5s for all party members. |
![]() Judgment |
Paladin | Lv. 1: Punishment Damage +15%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100%. Lv. 2: Punishment Damage +20%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100%. Lv. 3: Punishment Damage +25%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100%. |
![]() Demonic Impulse |
Shadowhunter | Lv. 1: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset. Lv. 2: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +15% while Demonic Mode is active. Lv. 3: The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +30% while Demonic Mode is active. |
![]() Perfect Suppression |
Shadowhunter | Lv. 1: Normal Skill Damage +20%. Shadowburst Meter +50% for all Skills. Disables Demonize. Lv. 2: Normal Skill Damage +25%. Shadowburst Meter +50% for all Skills. Disables Demonize. Lv. 3: Normal Skill Damage +30%. Shadowburst Meter +50% for all Skills. Disables Demonize. |
![]() Surge |
Deathblade | Lv. 1: Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) Lv. 2: Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +0.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) Lv. 3: Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +1%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) |
![]() Remaining Energy |
Deathblade | Lv. 1: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +6% on Surge. Atk. Power +(8%, 16%, 25%) depending on your Surge level, for 30s. Lv. 2: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +9% on Surge. Atk. Power +(10%, 20%, 30%) depending on your Surge level, for 30s. Lv. 3: Art does not consume Art Meter for 2s when activated. Atk./Move Speed +12% on Surge. Atk. Power +(12%, 24%, 36%) depending on your Surge level, for 30s. |
![]() Death Strike |
Sharpshooter | Lv. 1: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +20% for 8s. Lv. 2: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +30% for 8s. Lv. 3: When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +40% for 8s. |
![]() Loyal Companion |
Sharpshooter | Lv. 1: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk's Basic AoE Radius +60%, Silverhawk's Basic Attack Damage +50%, and Silverhawk's summon duration +30%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +4%. Lv. 2: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk's Basic AoE Radius +60%, Silverhawk's Basic Attack Damage +100%, and Silverhawk's summon duration +60%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +8%. Lv. 3: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk's Basic AoE Radius +60%, Silverhawk's Basic Attack Damage +150%, and Silverhawk's summon duration +100%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +12%. |
![]() Energy Overflow |
Soulfist | Lv. 1: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +5% to foes. Lv. 2: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +10% to foes. Lv. 3: Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +15% to foes. |
![]() Robust Spirit |
Soulfist | Lv. 1: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +15%. Lv. 2: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +25%. Lv. 3: When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +35%. |
![]() Lone Knight |
Gunlancer | Lv. 1: Gunlance skill Crit Rate +5%. Crit Damage +30%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%. Lv. 2: Gunlance skill Crit Rate +10%. Crit Damage +40%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%. Lv. 3: Gunlance skill Crit Rate +15%. Crit Damage +50%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%. |
![]() Combat Readiness |
Gunlancer | Lv. 1: Normal skills Damage +20%. Shield Amount +30% in Defensive Stance. Damage +4% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s). Lv. 2: Normal skills Damage +20%. Shield Amount +40% in Defensive Stance. Damage +5% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s). Lv. 3: Normal skills Damage +20%. Shield Amount +50% in Defensive Stance. Damage +6% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s). |
- Anonymous
- Anonymous
can someone tell me why these engravings are not in alphabetical order?
- Anonymous
- Anonymous
These are hilariously wrong
2
+13
-1